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More methods do exist, but these are the easiest to use and remember.
These should be all the commands you need in order to drop duplicate lines from a file, while optionally sorting or counting the lines. $ awk '!seen++' distros.txt > distros-new.txt If you want a new text file with your duplicate lines filtered out, you can adapt any of these examples by simply using the > bash operator like in the following command. The previous examples will send output directly to your terminal.With this command, the first occurrence of a line is kept, and future duplicate lines are scrapped from the output. This may be a good thing sometimes, but what if we need the text file to retain its previous order? We can eliminate duplicate lines without sorting the file by using the awk command in the following syntax. This means that our final output is alphabetically sorted, or sorted by amount of repeats as in the previous example.
One problem with using the previous commands is that we rely on sort. To make things easier, we can just use the -u with sort to get the same exact result, instead of piping to uniq. The following command would work by using sort and uniq. In order for the lines to be adjacent, they would first need to be sorted into alphabetical order. The uniq command is able to isolate all of the unique lines from our file, but this only works if the duplicate lines are adjacent to each other. #Overhall factorio download how to#
We’ll see how to remove all the duplicates from this file using the examples below. This is a very simple text file for the sake of example, but in reality you could use these methods on documents that contain even thousands of repeat lines. But now you have the perspective of someone who, after 2000 hours and countless restarts, has yet to grow bored of the early game.These examples will work on any Linux distribution, provided that you are using the Bash shell.įor our example scenario, we’ll be working with the following file, which just contains the names of various Linux distributions.
If resources are scarce, my starter will be temporary, I'll rely a lot more on hand-feeding/chest feeding, and I'll think in terms of quantity rather than throughput.īy 2 hours, I will have already decided whether to use, in the near future, bots, solar panels, efficiency modules, red belt, steel furnaces, trains, laser turrets, landmines, flame thrower, solid fuel, choices I find to be not obvious, and even for those I do not already have built by the 2 hour mark, they would already shape my factory in anticipation for them.Īgain different people different tastes, and when I feel like designing a nuclear reactor I certainly do not open up a new survival world. In Marathon, obviously the production chain will look at least slightly different they will be completely alien if using direct insertion even the ones built in the first half hour. #Overhall factorio download Patch#
On an any% run with patch size and richness cranked up, I will build my early factory directly on top of the ores, and it will look nothing like the factory I'd use on default settings. If there is a nearby nest on default or death-world setting, I might go turret before automation I might even beeline grenades. If I'm on a death-world, I might tune my burner expansion to 6 burner drill or so, down from roughly 40 in most other settings, and switch to electric mining drills much earlier. How do I adapt to the quantity and location of starting rocks and coal rocks?. I enjoy speed-running, so I'd say only the first 7-10 minutes or so up to automation are identical from one setting to another for me, and even that. Hope those tips help!ĭifferent people enjoy different things. Efficiency 2 and 3 are creatures of the devil and should only be built to build things that use them as ingredients.Įverything else I've sort of forgotten on account of not having played in a few months. Reducing pollution reduces the resources you spend fighting bugs, and you get to push your power grid further as a bonus. Use them!ĬONTROVERSIAL OPINION: I actually like Efficiency 1 modules, especially in miners and smelters. When you unlock modules, try to start working them into your production line as soon as reasonable, and DO NOT rush the higher tiers of modules until you've rolled out Mk 1 modules to all applicable machines. Trees are more of an ally than the community likes to admit, because they help soak up pollution before it gets to the bugs.īut that said, grenades are the best early game choice for clearing trees. Trees are a pain to build around, but try not to clear cut forests if you're not immediately planning to build in that area. This will make expanding your base much easier. Your initial starting goal should be to automate base construction parts.